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- #What is counter strike condition zero deleted scenes update
- #What is counter strike condition zero deleted scenes series
- Rewrote some of the discriptions for BaseClase Worldspawn. - Rewrote trigger_zipline description. - Rewrote discription for 'MaxRange' in entity 'worldspawn'. - Removed 'env_particle', it seems too broken to work at the moment. They were from Ritual Entertainments build of Ubertools, most likely they used a custom ZHLT build tool too.
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- Removed 'dot_product_weight','spherical_ambient','angle_hotspot','falloff_curvature','angle_penumbra', 'falloff_start_dist' and 'falloff_end_dist'. - Removed unwanted notes from the 1.1.1 HF release. Try it out and see if you can get it to work. - Re-added the 'rescueanim' key to 'monster_hostage'. - Re-added BaseClase Monster keys 'Behavior' and 'Weapons'. - Add flavor text and other specifications (Ammo, damage, math stuff to do with ammo amounts, funny text, uses etc.) to WEAPON ENTITIES, - Added a fully working version of 'func_model_brush' into the FGD. - Added all items to 'item' key on 'player_weaponstrip' for easy access. - Added a custom version of ZHLT.FGD that includes compatibility with its own sprites to show in editor. (Thanks Kenny.NL for the 1-bit Pack of tiles!) - Added iconsprite compatibility for all point entities in the FGD. - Added missing materials 'None' and 'Last Material' to BaseClase 'Breakable'. - Added ':FOG FIX:' to ':DETAILS AND NOTES:' section of FGD. - Added some Comments from one of the LD of Ritual Entertainment, CASTLE, on BaseClase Monster keys 'Behavior' and 'Weapons' and a few - Added item_generic Fog fix to the :DETAILS AND NOTES: section. UPDATE - 1.1.2 'CASTLE was here' Edition - Partially renamed the door/button sounds to a better, non-HL1 description. - Switch monster_npc model to npc_scientest model. - Set 'FX amount' key to a default '255' for convenience. - Fixed 'lightmultiplier' keyvalue discription in 'Worldspawn' - Fixed 'env_sprite' from having 0.0 on the 'scale' key. - Fixed 'language' key in BaseClass 'Monster' to have choices. - Fixed 'monster_generic' from having 2 render FX arrays. - Fixed 'trigger_once' from having 2 'master' keys. - Fixed flags 1 'monsters', 2 'no clients' on 'trigger_teleport'. - Reverted extended JACK FGD feature 'flags (Light)'. - Added zhlt_copylight to ZHLT baseclass. - Added Lever sounds to 'func_button'. - Added flavor text and other specifications (Ammo, uses etc.) to WEAPON ENTITIES, ITEM ENTITIES and AMMO ENTITIES.
#What is counter strike condition zero deleted scenes update
So, please have fun making some CS single player maps! Oh, and check back often, there might be an update or two waiting for you! //UPDATE - 1.1.3 'The little things' Hotfix If you have any issues or suggestions, please don't hesitate to write it in the comments! Hello everyone! I've been working on this for far too long. Powered by an enriched Half-Life engine, CS:CZ introduces new game technologies including highly-detailed models, atmospheric enhancements such as snow and rain, and many more dynamic special effects.!NOTE!> This is for CS: Condition Zero Deleted Scenes.
#What is counter strike condition zero deleted scenes series
This collection of entirely new episodes challenges your ability to think quickly and strategically! CS:CZ advances the award-winning Counter-Strike series by introducing single-player action and special enhancements for online play.
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Drop into challenging scenarios - from harsh jungle environments to severe arctic terrains, from unforgiving deserts to dangerous international city streets. As squad leader of an elite counter-terrorist operative, use specialized maneuvers and weapon skills to complete over 20 new missions, each containing numerous objectives. As squad leader of an elite counter-terrorist operative, use specialized maneuvers and weapon skills to complete Counter-Strike: Condition Zero (CS:CZ), a tactical action game, challenges you to compete with and against cunning AI opponents in mission-based campaigns spread across the globe.